3/11/2024 0 Comments Inworldz scripts![]() Cubey Terra arrives in InWorldz riding a Terra Xplorer hoverpadįor example, today I discovered that some of my scripts and most of my textures couldn’t export from SL - mysterious reasons. It’s meant to prevent IP theft, but it’s mainly just a pain in the ass, to be honest. Even though I created the Xplorer myself, Second Life has many restrictions on what you can export for use in other worlds. I started with something simple: my Terra Xplorer hoverpad. Given that I’m a cheapskate, I thought I’d see if I could bring one of my Second Life creations into InWorldz. ![]() The difference is that, unlike Second Life, InWorldz doesn’t charge you money to upload content like mesh models, images, sounds, and more. And just like SL, anyone can drop in and start building right away. Just like SL, it supports a large number of square region simulators that are designed and built to their owners’ tastes. Since then, SL has spun off countless replica worlds - some public, some not - among which is InWorldz. The end of the ’90s brought ActiveWorlds and, and by the early 2000s Second Life sprang into being. In the early ’90s, I played with something called Virtual Reality Studio, in which you could construct mini realities from 3D primitives, script them for interactivity, then share the world as an executable that ran on any PC. I’ve seen world-building tools and shared worlds come and go. ![]() I’ve been in and around virtual reality for a long time now.
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